Mass 3D production, cinematic VR and hoverboards at Hardwired

NEW YORK–Last March 9, Hardwired NYC featured  Jonathan Schwartz

founder & CPO, Voodoo Manufacturing; Yuval Boger, CEO of Sensics, Cyril Ebersweiler, founder and managing director of HAX and Jens Christensen, founder & CEO of Jaunt VR.

http://www.meetup.com/Hardwired-NYC/events/228778453/

It’s not often you hear presenters talk about insights into an industry, so it was good to hear  Schwartz discuss why interest in 3D printing went down a few years ago. As observed, 3D consumer printing did not become the hit it was expected to be. This has given Voodoo Manufacturing a big opportunity to market itself as 3D mass producers.

In mass production, 3D printing can be more affordable and easily scalable, providing high quality and reliability in the long haul.

Schwartz said Voodoo Manufacturing makes it easy for any company to work with them. Sending a 3D file is reportedly a cinch. It then goes through a process of validation, repair (if needed), orientation, plating and slicing.

Boger talked about Sensics and how it creates cutting-edge VR products, advancing choice and innovation alongside a community of contributors and partners.

Still dreaming of the ultimate hoverboard? You’re not alone. So far, we have the hoverboard, the Segway, the Segway with knee steering, the one-wheeled platform, the one-wheeled skateboard and the electric skateboard. Ebersweiler of HAX sees more morphing happening in hoverboards in 2016.

Ebersweiler of HAX is the man to talk to if you want to know where the hoverboard craze is going. HAX’s factories in China builds hoverboards along with products for the lifestyle, health and robotics industries. Started in China four year years ago, HAX now has offices in New York and San Francisco.

Inventing is only half the battle, of course, as protecting and commercializing it is the main challenge.

Also at the Hardwired meetup was Christensen who talked about Jaunt VR, which is pioneering the future of creative storytelling through cinematic virtual reality.  

The end-to-end VR company creates cameras and VR tech Through its Jaunt Studios division, it works with brands that want to be involved with good stories.

Founded in 2013, Jaunt also develops the hardware, software, tools, and applications to enable cinematic VR.Headquartered in Palo Alto, California, the company also maintains a presence in Los Angeles and produces branded and original VR content for audiences worldwide.

VR systems are now designed for mobility, sports fans and interactions with real world

NEW YORK–Virtual reality could not be any more real to the three founders and product director presenting at the Hardwired NYC meetup last January 12.

Jan Goetgeluk of Virtuix Omni recounts his three-year journey from investment banking to entrepreneurship as if he just endured the same struggles as Leonardo Di Caprio in “The Revenant.”

http://www.meetup.com/Hardwired-NYC/events/227497829/?rv=ea1&_af=event&_af_eid=227497829&https=off

After three years with a total fundraising haul of $8 million from a Kickstarter campaign, Shark Tank presentation and VC funding, Goegeluk of Virtuix Omni launched his first unit last month and demonstrated its hard work in this month’s CES Show in Las Vegas.

It’s an active VR or VR that allows you to move in a treadmill–like platform, allowing for 360-degree mobility. At least that won’t make you sedentary. There’s a harness to prevent from going off the rails, so to speak but you will be walking perhaps doing a light jog. You’ll need a fun controller to play the game and aim with your head.

Available for pre-order at $699, The Virtuix Omni is reportedly compatible with leading headsets and virtual reality content.

Next presenter was LiveLike,  a social sports broadcasting app for VR. Currently only being shown on Gear VR, it puts you in a luxury skybox with a giant window in front of you overlooking the stadium expected to launch this year.

Andre Lorenceau, CEO and founder, extols the social aspect of the app, as saying it’s about hanging out with friends, seeing replays, reading stats. Sports viewing is indeed a social experience, especially for fan communities. Users need to download the demo app and get their own VR suite to start interacting with each other.

LiveLike VR has worked with English soccer team Manchester City on a demonstration of its VR stadium, which plays on Samsung Gear VR. Having it on for Oculus Rift, HTC Vive, and Google Cardboard VR is planned.

Drone racing, anyone? Launching this coming week, Drone Racing League is clearly molding itself as the Nascar of drones. Product director Ryan Gury is inviting the best pilots, which he emphasized more than once for safety as they compete against other drone owners. A race is scheduled on January 28 live on YouTube.

One has to sign up on its site to get updates about upcoming races. Meanwhile, drone pilots are encouraged to practice everyday to become the best pilots. For precaution, pilots are advised to wear goggles. A race video showed how engaging and immersive it can be.

Another presenter, Paracosm offers advanced three-dimensional reconstruction technologies that create digital models of physical spaces. When shared with machines, these models serve as blueprints which provide robots and applications a greater sense of awareness and understanding of the physical world. These can be valuable for robotics, video game development, special effects, indoor navigation applications, and for the improvement of both virtual and augmented reality experiences.

“Paracosm wants to take the digital world beyond screens and enable machines to understand the world as we do,” said Amir Rubin, founder and CEO of Paracosm.